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PG
2007
IEEE
14 years 2 months ago
GPU-Based Monte-Carlo Volume Raycasting
This paper presents a practical, high-quality, hardwareaccelerated volume rendering approach including scattering, environment mapping, and ambient occlusion. We examine the appli...
Christof Rezk-Salama
PG
2007
IEEE
14 years 2 months ago
A Subdivision Arrangement Algorithm for Semi-Algebraic Curves: An Overview
We overview a new method for computing the arrangement of semi-algebraic curves. A subdivision approach is used to compute the topology of the algebraic objects and to segment the...
Julien Wintz, Bernard Mourrain
PG
2007
IEEE
14 years 2 months ago
Real-Time Approximate Subsurface Scattering on Graphics Hardware
This paper presents an image-space approximation technique for real-time subsurface scattering. We first create transmitted irradiance samples on shadow maps and then estimate si...
Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh
PG
2007
IEEE
14 years 2 months ago
Faceting Artifact Analysis for Computer Graphics
The faceting signal, defined in this paper as the difference signal between a rendering of the original geometric model and a simplified version of the geometric model, is respo...
Lijun Qu, Gary W. Meyer
PG
2007
IEEE
14 years 2 months ago
Papercraft Models using Generalized Cylinders
We introduce an algorithm for approximating a 2manifold 3D mesh by a set of developable surfaces. Each developable surface is a generalized cylinder represented as a strip of tria...
Fady Massarwi, Craig Gotsman, Gershon Elber