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PG
2007
IEEE
15 years 10 months ago
GPU-Based Monte-Carlo Volume Raycasting
This paper presents a practical, high-quality, hardwareaccelerated volume rendering approach including scattering, environment mapping, and ambient occlusion. We examine the appli...
Christof Rezk-Salama
110
Voted
PG
2007
IEEE
15 years 10 months ago
A Subdivision Arrangement Algorithm for Semi-Algebraic Curves: An Overview
We overview a new method for computing the arrangement of semi-algebraic curves. A subdivision approach is used to compute the topology of the algebraic objects and to segment the...
Julien Wintz, Bernard Mourrain
PG
2007
IEEE
15 years 10 months ago
Real-Time Approximate Subsurface Scattering on Graphics Hardware
This paper presents an image-space approximation technique for real-time subsurface scattering. We first create transmitted irradiance samples on shadow maps and then estimate si...
Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh
PG
2007
IEEE
15 years 10 months ago
Faceting Artifact Analysis for Computer Graphics
The faceting signal, defined in this paper as the difference signal between a rendering of the original geometric model and a simplified version of the geometric model, is respo...
Lijun Qu, Gary W. Meyer
PG
2007
IEEE
15 years 10 months ago
Papercraft Models using Generalized Cylinders
We introduce an algorithm for approximating a 2manifold 3D mesh by a set of developable surfaces. Each developable surface is a generalized cylinder represented as a strip of tria...
Fady Massarwi, Craig Gotsman, Gershon Elber