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ISMAR
2002
IEEE
14 years 2 months ago
Bread Crumbs: A Technique for Modelling Large Outdoor Ground Features
This paper presents a new technique we have created, known as Bread Crumbs, which allows the modelling of large outdoor ground features using a mobile augmented reality system and...
Wayne Piekarski, Bruce H. Thomas
PRESENCE
2002
129views more  PRESENCE 2002»
13 years 9 months ago
Share-Z: Client/Server Depth Sensing for See-Through Head-Mounted Displays
In mixed reality, occlusions and shadows are important to realize a natural fusion between the real and virtual worlds. In order to achieve this, it is necessary to acquire dense ...
Yuichi Ohta, Yasuyuki Sugaya, Hiroki Igarashi, Tos...
PRESENCE
2002
116views more  PRESENCE 2002»
13 years 9 months ago
Evaluating Rules of Interaction for Object Manipulation in Cluttered Virtual Environments
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulated in 3D virtual environments (VEs). The rules differ from other interaction tec...
Roy A. Ruddle, Justin C. D. Savage, Dylan M. Jones
PRESENCE
2002
194views more  PRESENCE 2002»
13 years 9 months ago
Explorations in the Use of Augmented Reality for Geographic Visualization
In this paper we describe two explorations in the use of hybrid user interfaces for collaborative geographic data visualization. Our first interface combines three technologies; A...
Nicholas R. Hedley, Mark Billinghurst, Lori Postne...
PRESENCE
2002
104views more  PRESENCE 2002»
13 years 9 months ago
Integrating 2-D Video Actors into 3-D Augmented-Reality Systems
In this paper, we discuss the integration of 2-D video actors into 3-D augmentedreality (AR) systems. In the context of our research on narrative forms for AR, we have found ourse...
Blair MacIntyre, Marco Lohse, Jay David Bolter, Em...