Abstract Digital technologies have enabled new temporalities of media consumption in the home. Through a field study of home television viewing practices, we investigated temporal...
This paper presents an analysis of attitudes towards everyday tracking and recording technologies (e.g., credit cards, store loyalty cards, store video cameras). This work focuses ...
This paper provides a framework for recording, analyzing and modeling of 3 dimensional emotional movements for embodied game applications. To foster embodied interaction, we need i...
Falls are a major health risk that diminishes the quality of life among the elderly people. The importance of fall detection increases as the elderly population surges, especially ...
This paper describes three design values that we apply for designing playful interactions. Interactive play objects can stimulate social interaction and physical play by providing ...