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ROBOCUP
2001
Springer
96views Robotics» more  ROBOCUP 2001»
13 years 12 months ago
Strategy Learning for a Team in Adversary Environments
Team strategy acquisition is one of the most important issues of multiagent systems, especially in an adversary environment. RoboCup has been providing such an environment for AI a...
Yasutake Takahashi, Takashi Tamura, Minoru Asada
ROBOCUP
2004
Springer
84views Robotics» more  ROBOCUP 2004»
14 years 24 days ago
RoboCupJunior - Four Years Later
In this paper, we report on the status of the RoboCupJunior league, four years after it was founded. Since its inception in 2000, we have been surveying and/or interviewing student...
Elizabeth Sklar, Amy Eguchi
ROBOCUP
2000
Springer
165views Robotics» more  ROBOCUP 2000»
13 years 11 months ago
Omni-Directional Vision with a Multi-part Mirror
This paper deals with an omni-directional sensor based on a camera and a mirror generated with a surface of revolution. The requirements the device must fulfill result from its use...
Fabio M. Marchese, Domenico G. Sorrenti
ROBOCUP
2000
Springer
130views Robotics» more  ROBOCUP 2000»
13 years 11 months ago
Improvement Continuous Valued Q-learning and Its Application to Vision Guided Behavior Acquisition
Q-learning, a most widely used reinforcement learning method, normally needs well-defined quantized state and action spaces to converge. This makes it difficult to be applied to re...
Yasutake Takahashi, Masanori Takeda, Minoru Asada
ROBOCUP
2000
Springer
70views Robotics» more  ROBOCUP 2000»
13 years 11 months ago
Virtual Werder
Abstract. The online coach within the simulation league has become more powerful over the last few years. Therefore, new options with regard to the recognition of the opponents str...
Christian Drücker, Sebastian Hübner, Esk...