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SIGCSE
2004
ACM
112views Education» more  SIGCSE 2004»
14 years 1 months ago
Design patterns for marine biology simulation
We specify and implement a GUI application that simulates marine biological systems by making extensive use of objectoriented design patterns. The key design patterns are model-vi...
Dung Zung Nguyen, Mathias Ricken, Stephen B. Wong
SIGCSE
2004
ACM
114views Education» more  SIGCSE 2004»
14 years 1 months ago
Student culture vs group work in computer science
Our industrial advisory boards tell us that our students are well prepared technically, but they lack important group work skills. Simply adding project courses and requiring that...
William M. Waite, Michele H. Jackson, Amer Diwan, ...
SIGCSE
2004
ACM
132views Education» more  SIGCSE 2004»
14 years 1 months ago
Using game days to teach a multiagent system class
Multiagent systems is an attractive problem solving approach that is becoming ever more feasible and popular in today’s world. It combines artificial intelligence (AI) and distr...
Leen-Kiat Soh
SIGCSE
2004
ACM
112views Education» more  SIGCSE 2004»
14 years 1 months ago
Using software testing to move students from trial-and-error to reflection-in-action
Introductory computer science students rely on a trial and error approach to fixing errors and debugging for too long. Moving to a reflection in action strategy can help students ...
Stephen H. Edwards
SIGCSE
2004
ACM
101views Education» more  SIGCSE 2004»
14 years 1 months ago
Components-first approaches to CS1/CS2: principles and practice
Ê Among the many ways to focus CS1/CS2 content, two have been published that emphasize concepts of component-based software engineering. Courses based on these two instances of a ...
Emily Howe, Matthew Thornton, Bruce W. Weide