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CGF
2004
98views more  CGF 2004»
13 years 10 months ago
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic soun...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...
GECCO
2008
Springer
159views Optimization» more  GECCO 2008»
13 years 11 months ago
Co-evolution of active sensing and locomotion gaits of simulated snake-like robot
We propose an approach of automated co-evolution of the optimal values of attributes of active sensing (orientation, range and timing of activation of sensors) and the control of ...
Ivan Tanev, Katsunori Shimohara
IADIS
2004
13 years 11 months ago
User Satisfaction and Attitudes Towards an Internet-Based Simulation
This paper presents an analysis of the degree to which attitudes towards an Internet-based simulation depend on how satisfied participants are with the software used. The theoreti...
Knut Ekker
SPRINGSIM
2008
13 years 11 months ago
Data parallel execution challenges and runtime performance of agent simulations on GPUs
Programmable graphics processing units (GPUs) have emerged as excellent computational platforms for certain general-purpose applications. The data parallel execution capabilities ...
Kalyan S. Perumalla, Brandon G. Aaby
CMOT
2006
217views more  CMOT 2006»
13 years 10 months ago
A cognitively based simulation of academic science
The models used in social simulation to date have mostly been very simplistic cognitively, with little attention paid to the details of individual cognition. This work proposes a ...
Isaac Naveh, Ron Sun