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CARDIS
1998
Springer
109views Hardware» more  CARDIS 1998»
14 years 1 months ago
The Vault, an Architecture for Smartcards to Gain Infinite Memory
Smartcard chips vendors have always done their best to embed more memory inside cards. These efforts are driven to allow their customers smartcard manufacturers - to mask more soft...
Patrick Biget
CIA
1998
Springer
14 years 1 months ago
Cooperative vs. Competitive Multi-Agent Negotiations in Retail Electronic Commerce
A key lesson learned from economic and game theory research is that negotiation protocols have substantial, rippling effects on the overall nature of the system. online auctions a...
Robert H. Guttman, Pattie Maes
COBUILD
1998
Springer
14 years 1 months ago
The Metaphor of Virtual Rooms in the Cooperative Learning Environment CLear
In the CLear project we develop a cooperative learning system for supporting learning and training processes of co-located and distributed groups. One of the fundamental concepts o...
Hans-Rüdiger Pfister, Christian Schuckmann, J...
COBUILD
1998
Springer
14 years 1 months ago
Ambient Displays: Turning Architectural Space into an Interface between People and Digital Information
We envision that the architectural space we inhabit will be a new form of interface between humans and online digital information. This paper discusses Ambient Displays: a new appr...
Craig Wisneski, Hiroshi Ishii, Andrew Dahley, Matt...
SIGCSE
1998
ACM
125views Education» more  SIGCSE 1998»
14 years 1 months ago
Providing intellectual focus to CS1/CS2
First-year computer science students need to see clearly that computer science as a discipline has an important intellectual role to play and that it offers deep philosophical que...
Timothy J. Long, Bruce W. Weide, Paolo Bucci, Davi...