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DAGM
2003
Springer
14 years 4 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
DAGM
2003
Springer
14 years 4 months ago
Splines and Wavelets: New Perspectives for Pattern Recognition
We provide an overview of spline and wavelet techniques with an emphasis on applications in pattern recognition. The presentation is divided in three parts. In the first one, we ar...
Michael Unser
DIGRA
2003
Springer
14 years 4 months ago
Exploration in computer games - a new starting point
Space, vast lands and dungeons… It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s cur...
Simon Egenfeldt-Nielsen
DIGRA
2003
Springer
14 years 4 months ago
"This isn't a computer game you know!": revisiting the computer games/televised war analogy
During the Gulf War of 1991, the television coverage was frequently observed to be ‘just like a video game’. This analogy primarily derived from the specific, ‘bombs-eye’ ...
Melanie Swalwell
DIS
2003
Springer
14 years 4 months ago
Abduction and the Dualization Problem
Computing abductive explanations is an important problem, which has been studied extensively in Artificial Intelligence (AI) and related disciplines. While computing some abductiv...
Thomas Eiter, Kazuhisa Makino