Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
We present a formalism for specifying component interfaces that expose component requirements on limited resources. The formalism permits an algorithmic check if two or more compon...
Arindam Chakrabarti, Luca de Alfaro, Thomas A. Hen...
Abstract. While there is strong motivation for using Gaussian Processes (GPs) due to their excellent performance in regression and classification problems, their computational com...
We present a new approach for the management and enactment of deployment process by a deployment processor ORYA (Open enviRonment to deploY Applications). ORYA aims to integrate te...
FPGAs are one of the essential components in platform-based embedded systems. Such systems are customized and applied only to a limited set of applications. Also some applications...