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MSWIM
2006
ACM
14 years 3 months ago
Pattern matching based link quality prediction in wireless mobile ad hoc networks
As mobile devices, such as laptops, PDAs or mobile phones, are getting more and more ubiquitous and are able to communicate with each other via wireless technologies, the paradigm...
Károly Farkas, Theus Hossmann, Lukas Ruf, B...
NETGAMES
2006
ACM
14 years 3 months ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
NETGAMES
2006
ACM
14 years 3 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
PDC
2006
ACM
14 years 3 months ago
A participatory design agenda for ubiquitous computing and multimodal interaction: a case study of dental practice
This paper reflects upon our attempts to bring a participatory design approach to design research into interfaces that better support dental practice. The project brought together...
Tim Cederman-Haysom, Margot Brereton
PEWASUN
2006
ACM
14 years 3 months ago
Experimental analysis of a transport protocol for ad hoc networks (TPA)
Many previous papers have pointed out that TCP performance in multi-hop ad hoc networks is not optimal. This is due to several TCP design principles that reflect the characteristi...
Giuseppe Anastasi, Emilio Ancillotti, Marco Conti,...
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