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TOG
2008
82views more  TOG 2008»
15 years 4 months ago
Phong Tessellation
Modern 3D engines used in real-time applications provide shading that hides the lack of higher order continuity inside the shapes using modulated normals, textures, and tone-mappi...
Tamy Boubekeur, Marc Alexa
TOG
2002
119views more  TOG 2002»
15 years 3 months ago
Interactive geometry remeshing
We present a novel technique, both flexible and efficient, for interactive remeshing of irregular geometry. First, the original (arbitrary genus) mesh is substituted by a series o...
Pierre Alliez, Mark Meyer, Mathieu Desbrun
TOG
2002
134views more  TOG 2002»
15 years 3 months ago
The SAGE graphics architecture
The Scalable, Advanced Graphics Environment (SAGE) is a new high-end, multi-chip rendering architecture. Each single SAGE board can render in excess of 80 million fully lit, textu...
Michael Deering, David Naegle
TOG
2002
135views more  TOG 2002»
15 years 3 months ago
WYSIWYG NPR: drawing strokes directly on 3D models
We present a system that lets a designer directly annotate a 3D model with strokes, imparting a personal aesthetic to the non-photorealistic rendering of the object. The artist ch...
Robert D. Kalnins, Lee Markosian, Barbara J. Meier...
TOG
2008
123views more  TOG 2008»
15 years 4 months ago
Real-time gradient-domain painting
We present an image editing program which allows artists to paint in the gradient domain with real-time feedback on megapixelsized images. Along with a pedestrian, though powerful...
James McCann, Nancy S. Pollard