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VL
1996
IEEE
130views Visual Languages» more  VL 1996»
14 years 22 days ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn
VL
1996
IEEE
162views Visual Languages» more  VL 1996»
14 years 22 days ago
Interactive Authoring of Multimedia Documents
As multimedia applications spread widely, it is crucial for programming and design support systems to handle "time" in multimedia documents effectively and flexibly. This...
Junehwa Song, Michelle Y. Kim, G. Ramalingam, Raym...
GRAPHICSINTERFACE
1996
13 years 10 months ago
Awareness Through Fisheye Views in Relaxed-WYSIWIS Groupware
Desktop conferencing systems are now shifting from strict view-sharing towards relaxed "what-you-see-iswhat-I-see" interfaces, where distributed participants in a real t...
Saul Greenberg, Carl Gutwin, Andy Cockburn
VVS
1996
IEEE
202views Visualization» more  VVS 1996»
14 years 22 days ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
VVS
1996
IEEE
98views Visualization» more  VVS 1996»
14 years 22 days ago
Classification and Local Error Estimation of Interpolation and Derivative Filters for Volume Rendering
We describe a new method for analyzing, classifying, and evaluating filters, which can be applied to interpolation filters, and derivative filters. Our analysis is based on the Ta...
Torsten Möller, Raghu Machiraju, Klaus Muelle...