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VISUALIZATION
2000
IEEE
14 years 3 days ago
FastSplats: optimized splatting on rectilinear grids
Splatting is widely applied in many areas, including volume, point-based, and image-based rendering. Improvements to splatting, such as eliminating popping and color bleeding, occ...
Jian Huang, Roger Crawfis, Naeem Shareef, Klaus Mu...
IV
2000
IEEE
110views Visualization» more  IV 2000»
14 years 3 days ago
MACAO - A Journey into CAx Interoperability and Collaborative Design
The increasing parallelisation of development processes as well as the ongoing trends towards virtual product development and outsourcing of development activities strengthen the ...
Florian Arnold
VVS
2000
IEEE
171views Visualization» more  VVS 2000»
14 years 3 days ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
VL
2000
IEEE
140views Visual Languages» more  VL 2000»
14 years 3 days ago
Tabular and Textual Methods for Selecting Objects from a Group
The accurate formulation of boolean expressions is a notorious problem in programming languages and database query tools. This paper studies the ways that untrained users naturall...
John F. Pane, Brad A. Myers
DIGRA
2005
Springer
14 years 1 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche