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PG
2003
IEEE
14 years 3 months ago
Hierarchical Least Squares Conformal Map
A texture atlas is an efficient way to represent information (like colors, normals, displacement maps ...) on triangulated surfaces. The LSCM method (Least Squares Conformal Maps...
Nicolas Ray, Bruno Lévy
PG
2003
IEEE
14 years 3 months ago
Depth-Peeling for Texture-Based Volume Rendering
We present the concept of volumetric depth-peeling. The proposed method is conceived to render interior and exterior iso-surfaces for a fixed iso-value and to blend them without ...
Zoltán Nagy, Reinhard Klein
PG
2003
IEEE
14 years 3 months ago
Adaptive Grouping and Subdivision for Simulating Hair Dynamics
We present a novel approach for adaptively grouping and subdividing hair using discrete level-of-detail (LOD) representations. The set of discrete LODs include hair strands, clust...
Kelly Ward, Ming C. Lin
SIBGRAPI
2003
IEEE
14 years 3 months ago
Secure Authentication Watermarking for Binary Images
Abstract. Authentication watermarking is a hidden data inserted into an image, in order to detect any alterations. It seems to be almost impossible to design a really secure authen...
Hae Yong Kim, Amir Afif
TPCG
2003
IEEE
14 years 3 months ago
Demosaicing of Colour Images Using Pixel Level Data-Dependent Triangulation
Single-chip digital cameras use an array of broadspectrum Charge-Coupled Devices (CCD) overlayed with a colour filter array. The filter layer consists of transparent patches of ...
Dan Su, Philip Willis