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VISUALIZATION
2003
IEEE
15 years 7 months ago
Acceleration Techniques for GPU-based Volume Rendering
Nowadays, direct volume rendering via 3D textures has positioned itself as an efficient tool for the display and visual analysis of volumetric scalar fields. It is commonly acce...
Jens Krüger, Rüdiger Westermann
ICCV
2003
IEEE
16 years 4 months ago
Learning a Locality Preserving Subspace for Visual Recognition
Previous works have demonstrated that the face recognition performance can be improved significantly in low dimensional linear subspaces. Conventionally, principal component analy...
Xiaofei He, Shuicheng Yan, Yuxiao Hu, HongJiang Zh...
ICCV
2003
IEEE
16 years 4 months ago
Stochastic Refinement of the Visual Hull to Satisfy Photometric and Silhouette Consistency Constraints
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
John Isidoro, Stan Sclaroff
AVSS
2003
IEEE
15 years 7 months ago
A Distributed Visual Surveillance System
We present a distributed vision-based surveillance system. The system acquires and processes grey level images through one or multiple Camera Units monitoring certain area(s) via ...
Xiaojing Yuan, Zehang Sun, Yaakov L. Varol, George...
IBPRIA
2003
Springer
15 years 7 months ago
Underwater Cable Tracking by Visual Feedback
Nowadays, the surveillance and inspection of underwater installations, such as power and telecommunication cables and pipelines, is carried out by trained operators who, from the s...
Javier Antich, Alberto Ortiz