The Surface Octree (SO) is an extension of the Classical Octree used to maintain a decimated codification of a surface while preserving volume data information. Constrained by a r...
We present a novel approach to shape-based interpolation of gray-level volume data. In contrast to the segmentation-based techniques our method directly processes the scalar volum...
Bounding volume hierarchies have become a very popular way to speed up ray tracing. In this paper we present a novel traversal and approximation scheme for bounding volume hierarc...
Martin Eisemann, Christian Woizischke, Marcus A. M...
In this paper, we present a theoretical analysis of the error with three basic Monte Carlo radiosity algorithms, based on continuous collision shooting random walks, discrete coll...
This contribution presents a new class of MRF, that is inspired by methods of statistical physics. The new energy function assumes full-connectivity in the neighborhood system and...