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VR
2009
IEEE
149views Virtual Reality» more  VR 2009»
14 years 2 months ago
Effective Presentation Technique of Scent Using Small Ejection Quantities of Odor
Trials on the transmission of olfactory information together with audio/visual information are currently underway. However, a problem exists in that continuous emission of scent l...
Junta Sato, Kaori Ohtsu, Yuichi Bannai, Ken-ichi O...
VR
2009
IEEE
200views Virtual Reality» more  VR 2009»
14 years 2 months ago
Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments?
This paper reports one experiment conducted to evaluate the influence of oscillating camera motions on the perception of traveled distances in virtual environments. In the experi...
Léo Terziman, Anatole Lécuyer, S&eac...
VR
2009
IEEE
112views Virtual Reality» more  VR 2009»
14 years 2 months ago
Effects of Latency and Spatial Jitter on 2D and 3D Pointing
We investigate the effects of input device latency and spatial jitter on 2D pointing tasks and a 3D movement. First, we characterize jitter and latency in a 3D tracking device and...
Robert J. Teather, Andriy Pavlovych, Wolfgang St&u...
VR
2009
IEEE
185views Virtual Reality» more  VR 2009»
14 years 2 months ago
iPhone/iPod Touch as Input Devices for Navigation in Immersive Virtual Environments
iPhone and iPod Touch are multi-touch handheld devices that provide new possibilities for interaction techniques. We describe iPhone/iPod Touch implementation of a navigation inte...
Ji-Sun Kim, Denis Gracanin, Kresimir Matkovic, Fra...
VR
2009
IEEE
164views Virtual Reality» more  VR 2009»
14 years 2 months ago
Virtual Experiences for Social Perspective-Taking
This paper proposes virtual social perspective-taking (VSP). In VSP, users are immersed in an experience of another person to aid in understanding the person’s perspective. User...
Andrew Raij, Aaron Kotranza, D. Scott Lind, Benjam...