Sciweavers

57 search results - page 5 / 12
» vr 2010
Sort
View
VR
2010
IEEE
127views Virtual Reality» more  VR 2010»
13 years 5 months ago
Synthesizing contact sounds between textured models
We present a new interaction handling model for physics-based sound synthesis in virtual environments. A new three-level surface representation for describing object shapes, visib...
Zhimin Ren, Hengchin Yeh, Ming C. Lin
VR
2010
IEEE
200views Virtual Reality» more  VR 2010»
13 years 5 months ago
Mixed reality in virtual world teleconferencing
In this paper we present a Mixed Reality (MR) teleconferencing application based on Second Life (SL) and the OpenSim virtual world. Augmented Reality (AR) techniques are used for ...
Tuomas Kantonen, Charles Woodward, Neil Katz
VR
2010
IEEE
135views Virtual Reality» more  VR 2010»
13 years 5 months ago
Sound synthesis and evaluation of interactive footsteps for virtual reality applications
A system to synthesize in real-time the sound of footsteps on different materials is presented. The system is based on microphones which allow the user to interact with his own fo...
Rolf Nordahl, Stefania Serafin, Luca Turchet
VR
2010
IEEE
176views Virtual Reality» more  VR 2010»
13 years 5 months ago
Can you stand on virtual grounds? A study on postural affordances in virtual reality
The concept of affordance, introduced by the psychologist James Gibson, can be defined as the functional utility of an object, a surface or an event. The purpose of this article ...
Tony Regia-Corte, Maud Marchal, Anatole Léc...
VR
2010
IEEE
185views Virtual Reality» more  VR 2010»
13 years 5 months ago
Exploiting change blindness to expand walkable space in a virtual environment
We present a technique for exploiting change blindness to allow the user to walk through an immersive virtual environment that is much larger than the available physical workspace...
Evan A. Suma, Seth Clark, Samantha L. Finkelstein,...