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WSCG
2004
192views more  WSCG 2004»
14 years 8 days ago
Fast Segmentation and Modeling of Range Data Via Steerable Pyramid and Superquadrics
This paper focuses on a fast and effective model for range images segmentation and modeling. The first phase is based on the well-known Simoncelli's steerable pyramid, useful...
Vittoria Bruni, Domenico Vitulano, Umberto Manisca...
WSCG
2004
161views more  WSCG 2004»
14 years 8 days ago
Texture Based Flow Visualization in Augmented and Virtual Reality Environments
Virtual and Augmented Reality allows a new way of result exploration of numerical simulations, its analysis and interpretation by immersing the user into the data sets and/or by k...
Paul Benölken, Holger Graf, André Stor...
WSCG
2004
135views more  WSCG 2004»
14 years 8 days ago
Geometrical Modelling of Muscle Cells Based on Functional Representation of Polygons
A geometrical modelling tool allowing construction of models of living cells and their organelles would facilitate understanding of biological processes at the cellular level. Her...
Július Parulek, Milos Srámek, Ivan Z...
WSCG
2004
197views more  WSCG 2004»
14 years 8 days ago
Collision Prediction Using MKtrees
In this paper, the collision prediction between polyhedra under screw motions and a static scene using a new K dimensional tree data structure (Multiresolution Kdtree, MKtree) is ...
Marta Franquesa-Niubó, Pere Brunet
WSCG
2004
172views more  WSCG 2004»
14 years 8 days ago
GDESK: Game Discrete Event Simulation Kernel
Simulation has been used traditionally to solve other areas problems. Real time applications like videogames use typically a continuous simulation scheme. That way of operation ha...
Inmaculada García, Ramón Mollá...