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WSCG
2004
216views more  WSCG 2004»
14 years 7 days ago
A Fast and Accurate Faces Localization using Gradient Method
Detecting faces in images with complex background is a difficult task. To solve this problem we decided to use modified gradient method with oval object detection. This method is ...
Georgy Kukharev, Pawel Masicz, Piotr Masicz
WSCG
2004
172views more  WSCG 2004»
14 years 7 days ago
A Geometry Data Independent Load Balancing Method For Graphics Parallel Rendering
We describe a novel load-balancing method for sort-first parallel graphics rendering systems. It gives up geometry data which could be very large and tends to cause unacceptable c...
Zhefan Jin, Jiaoying Shi
WSCG
2004
139views more  WSCG 2004»
14 years 7 days ago
Non-Photorealistic Walkthroughs Using Flash
We describe a method allowing users to walk through 3D scenes using Macromedia Flash player. The method is optimised for low data transfer rates and low demands on the displaying ...
Roman Zenka, Pavel Slavík
WSCG
2004
154views more  WSCG 2004»
14 years 7 days ago
Complex Skeletal Implicit Surfaces with Levels of Detail
Recent research has demonstrated the effectiveness of complex skeletal primitives such as subdivision curves and surfaces in implicit surface modeling. This paper presents a hiera...
Aurélien Barbier, Eric Galin, Samir Akkouch...
WSCG
2004
170views more  WSCG 2004»
14 years 7 days ago
An Image-Based Multiresolution Model for Interactive Foliage Rendering
This paper presents a new method for realistic real-time rendering of tree foliage. Some approaches to this problem have been presented before but the quality of their results was...
Javier Lluch, Emilio Camahort, Roberto Vivó