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WSCG
2004

A Geometry Data Independent Load Balancing Method For Graphics Parallel Rendering

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A Geometry Data Independent Load Balancing Method For Graphics Parallel Rendering
We describe a novel load-balancing method for sort-first parallel graphics rendering systems. It gives up geometry data which could be very large and tends to cause unacceptable cost. Instead it takes rendering time as the measurement of render nodes' work load and produces new screen decomposition using a time-to-space algorithm. Test results show that the geometry data independent method is very effective. Keywords sort-first, load balance, geometry data, screen division
Zhefan Jin, Jiaoying Shi
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2004
Where WSCG
Authors Zhefan Jin, Jiaoying Shi
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