Sciweavers

3DUI
2015
10views more  3DUI 2015»
8 years 8 months ago
Handymenu: Integrating menu selection into a multifunction smartphone-based VR controller
We integrated touch menus into a cohesive smartphone-based VR controller. Smartphone touch surfaces offer new interaction styles and also aid VR interaction when tracking is absen...
Nicholas G. Lipari, Christoph W. Borst
3DUI
2015
8views more  3DUI 2015»
8 years 8 months ago
Freehand vs. micro gestures in the car: Driving performance and user experience
Until now, freehand and micro gestures have only been investigated separately. We conducted a driving simulator study to investigate on the effects on the driving performance when...
Renate Häuslschmid, Benjamin Menrad, Andreas ...
3DUI
2015
9views more  3DUI 2015»
8 years 8 months ago
Creating an impression of virtual liquid by modeling Japanese sake bottle vibrations
It is known that visual, auditory, and tactile modalities affect the experiences of eating and drinking. One such example is the “glug” sound and vibration from a Japanese sak...
Sakiko Ikeno, Ryuta Okazaki, Taku Hachisu, Hiroyuk...
3DUI
2015
23views more  3DUI 2015»
8 years 8 months ago
Mapping 2D input to 3D immersive spatial augmented reality
This poster presents Viewpoint Cursor, a technique for mapping 2D user input from devices such as mobile phones, trackballs, or computer mice, to 3D multi-projector spatial augmen...
Michael R. Marner, Ross T. Smith, Bruce H. Thomas
3DUI
2015
18views more  3DUI 2015»
8 years 8 months ago
Finger-based manipulation in immersive spaces and the real world
Immersive environments that approximate natural interaction with physical 3D objects are designed to increase the user’s sense of presence and improve performance by allowing us...
Emmanuelle Chapoulie, Theophanis Tsandilas, Lora O...
3DUI
2015
15views more  3DUI 2015»
8 years 8 months ago
IDS: The intent driven selection method for natural user interfaces
We present a new selection technique that facilitates the use of natural hand gestures for virtual object manipulation in 3D. Our method supports the use of 3D imaging techniques ...
Frol Periverzov, Horea Ilies
3DUI
2015
14views more  3DUI 2015»
8 years 8 months ago
Learning from rehabilitation: A bi-manual interface approach
Providing portable and affordable virtual reality systems for upper limb stroke rehabilitation is still a challenge. Here we present a simple user interface that allows the integr...
Simon Hoermann, Jonny M. Collins, Holger Regenbrec...
3DUI
2015
16views more  3DUI 2015»
8 years 8 months ago
Characterizing embodied interaction in First and Third Person Perspective viewpoints
Third Person Perspective (3PP) viewpoints have the potential to expand how one perceives and acts in a virtual environment. They offer increased awareness of the posture and of th...
Henrique Galvan Debarba, Eray Molla, Bruno Herbeli...
3DUI
2015
10views more  3DUI 2015»
8 years 8 months ago
Spatially-multiplexed MIMO markers
We present spatially-multiplexed fiducial markers with the framework of code division multiple access (CDMA), which is a technique in the field of communications. Since CDMA bas...
Hideaki Uchiyama, Shinichiro Haruyama, Atsushi Shi...
3DUI
2015
31views more  3DUI 2015»
8 years 8 months ago
Practical chirocentric 3DUI platform for immersive environments
Chirocentric 3D user interfaces are sometimes hailed as the “holy grail” of human-computer interaction. However, implementations of these UIs can require cumbersome devices (s...
Charilaos Papadopoulos, H. Choi, J. Sinha, K. Yun,...