We integrated touch menus into a cohesive smartphone-based VR controller. Smartphone touch surfaces offer new interaction styles and also aid VR interaction when tracking is absen...
Until now, freehand and micro gestures have only been investigated separately. We conducted a driving simulator study to investigate on the effects on the driving performance when...
It is known that visual, auditory, and tactile modalities affect the experiences of eating and drinking. One such example is the “glug” sound and vibration from a Japanese sak...
This poster presents Viewpoint Cursor, a technique for mapping 2D user input from devices such as mobile phones, trackballs, or computer mice, to 3D multi-projector spatial augmen...
Immersive environments that approximate natural interaction with physical 3D objects are designed to increase the user’s sense of presence and improve performance by allowing us...
We present a new selection technique that facilitates the use of natural hand gestures for virtual object manipulation in 3D. Our method supports the use of 3D imaging techniques ...
Providing portable and affordable virtual reality systems for upper limb stroke rehabilitation is still a challenge. Here we present a simple user interface that allows the integr...
Simon Hoermann, Jonny M. Collins, Holger Regenbrec...
Third Person Perspective (3PP) viewpoints have the potential to expand how one perceives and acts in a virtual environment. They offer increased awareness of the posture and of th...
Henrique Galvan Debarba, Eray Molla, Bruno Herbeli...
We present spatially-multiplexed fiducial markers with the framework of code division multiple access (CDMA), which is a technique in the field of communications. Since CDMA bas...
Chirocentric 3D user interfaces are sometimes hailed as the “holy grail” of human-computer interaction. However, implementations of these UIs can require cumbersome devices (s...
Charilaos Papadopoulos, H. Choi, J. Sinha, K. Yun,...