One of the goals of much virtual reality (VR) research is to increase realism. In particular, many techniques for locomotion in VR attempt to approximate real-world walking. Howev...
Mahdi Nabiyouni, Ayshwarya Saktheeswaran, Doug A. ...
With technological evolution, 3D virtual environments continuously increase in complexity; such is the case with multiscale environments, i.e., environments that contain groups of...
In this work, we present a 3D web-based interactive tool for numerical modeling and simulation approach to breast reduction surgery simulation, to assist surgeons in planning all ...
Pedro D. Salgueiro, Salvador Abreu, Jose Rolo, St&...
With the growing interest in natural input devices and virtual reality, mid-air ground navigation is becoming a fundamental interaction for a large collection of application scena...
Pointing is one of the most basic interaction methods for 3D user interfaces. Previous work has shown that visual feedback improves such actions. Here we investigate if electrical...
In this contribution, we present several improvements to previous “inside-out” techniques for pointing interaction with large display systems. Fiducial markers are virtually p...
We present Bema, a multimodal user interface that enables scholars of Greek rhetoric and oratory to perform virtual reality studies of ancient political assemblies at the hill of ...
Kyungyoon Kim, Bret Jackson, Ioannis Karamouzas, M...
In this paper we studied the impact that the directedness of touch interaction has on a path following task performed on a stereoscopic display. The richness of direct touch inter...
We present a novel setup called VisuaLift Studio for developing virtual reality content with a motion platform that employs an ordinary elevator and augments the subjective moveme...
INSPECT is a novel set of interaction techniques for 3D object manipulation using a rotation-only tracked touch panel. Motivated by the applicability of the techniques on smartpho...
Nicholas Katzakis, Robert J. Teather, Kiyoshi Kiyo...