Mobile games are based on the physical movement of players in a game world, combining real world with virtual dimensions. As the real world defies control, the magic circle, the bo...
In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing n...
In the paper the idea is presented that emotions are the result of a high dimensional optimization process happening in the unconscious mapped onto the low dimensional conscious. I...
We propose a rule-based camerawork controller for a recently proposed a comic generation system. Five camerawork rules are derived through an analysis of online-game webcomics abou...
Abstract. In this paper game scenarios that aim to establish elements of cooperative play such as imitation and turn taking between children with autism and a caregiver are investi...
In this paper we present a detailed analysis of World of Warcraft virtual team collaboration. A number of competitive synchronous virtual teams were investigated in-situ and unobtr...
Complex network models such as Kauffman's NK model have been shown to have interesting phase transitional properties as the connectivity is varied. Conventional network and g...
- The set-covering problem is an interesting problem in computational complexity theory. In [1], the setcovering problem has been proved to be NP hard and a greedy heuristic algori...
- This paper presents two multilevel refinement algorithms for the capacitated clustering problem. Multilevel refinement is a collaborative technique capable of significantly aidin...
Many applications of Mathematical Physics and Engineering are connected with the Laplacian, however, the most part of BVP relevant to the Laplacian are solved in explicit form onl...