Recently, a small number of papers have appeared in which the authors implement stochastic search algorithms, such as evolutionary computation, to generate game content, such as le...
Julian Togelius, Georgios N. Yannakakis, Kenneth O...
Abstract. Behaviour trees provide the possibility of improving on existing Artificial Intelligence techniques in games by being simple to implement, scalable, able to handle the c...
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...
A Shinro puzzle is a type of deductive reasoning puzzle that originated in Japanese periodicals. To solve the puzzle, one must locate twelve hidden stones on an 8x8 grid using only...
This paper gives an example of evolved features that improve image retrieval performance. A content-based image retrieval system for skin lesion images is presented. The aim is to ...
Lucia Ballerini, Xiang Li, Robert B. Fisher, Ben A...
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Abstract. Finding appropriate parameter values for Evolutionary Algorithms (EAs) is one of the persistent challenges of Evolutionary Computing. In recent publications we showed how...
Abstract. We revisit Gaussian Adaptation (GaA), a black-box optimizer for discrete and continuous problems that has been developed in the late 1960’s. This largely neglected sear...
We build on recent advances in the design of self-organizing interaction networks by introducing a sexual variant of an existing asexual, mutation-limited algorithm. Both the asexu...
Recent years have seen a resurgence of interest in programming by demonstration. As end users have become increasingly sophisticated, computer and artificial intelligence technolo...