We present a continuous submetric deformation of the surface of the cube which increases the enclosed volume by about 25.67%. Categories and Subject Descriptors: I.3.5 [Computatio...
In this paper we introduce and discuss a graph structure associated with longest-edge algorithms (algorithms based on the bisection of triangles by the longest-edge) which can be u...
Quad-morphing is a new technique used for generating quadrilaterals from an existing triangle mesh. Beginning with an initial triangulation, triangles are systematically transform...
Steven J. Owen, Matthew L. Staten, Scott A. Canann...
A brief survey of some of the fundamental algorithms in unstructured mesh generation is presented. Included is a discussion and categorization of triangle, tetrahedral, quadrilate...
High reynolds number ow simulations exhibit strong gradients normal to walls and across shear layers requiring much ner resolution of the solution in some directions compared to o...
Whisker Weaving is an advancing front algorithm for all-hexahedral mesh generation. It uses global information derived from grouping the mesh dual into surfaces, the STC, to constr...
We explore techniques from visualization and computational geometry to make tactical information more intuitive to a military commander. To be successful, the commander must quick...
C. M. Hoffman, Y.-J. Kim, R. P. Winkler, J. D. Wal...
A novel algorithm to generate quad- and hex-dominant, semistructured meshes is presented. The algorithm utilizes a three-step, advancing layer scheme to generate the mesh in struc...