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SI3D
1995
ACM
13 years 11 months ago
Visual Navigation of Large Environments Using Textured Clusters
A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases whe...
Paulo W. C. Maciel, Peter Shirley
SI3D
1995
ACM
13 years 11 months ago
NPSNET: A Multi-Player 3D Virtual Environment over the Internet
Michael R. Macedonia, Donald P. Brutzman, Michael ...
SI3D
1995
ACM
13 years 11 months ago
Portals and Mirrors: Simple, Fast Evaluation of Potentially Visible Sets
We describe an approach for determining potentially visible sets in dynamic architectural models. Our scheme divides the models into cells and portals, computing a conservative es...
David P. Luebke, Chris Georges
SI3D
1995
ACM
13 years 11 months ago
Surface Modification Tools in a Virtual Environment Interface to a Scanning Probe Microscope
The NanoManipulator system has been expanded from a virtualreality interface for a specific scanning tunneling microscope to include control of atomic force microscopes. The curre...
Mark Finch, Vernon L. Chi, Russell M. Taylor II, M...
SI3D
1995
ACM
13 years 11 months ago
CamDroid: A System for Implementing Intelligent Camera Control
In this paper, a method of encapsulating camera tasks into well defined units called “camera modules” is described. Through this encapsulation, camera modules can be programm...
Steven M. Drucker, David Zeltzer
SI3D
1995
ACM
13 years 11 months ago
Real-Time Programmable Shading
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...
SI3D
1995
ACM
13 years 11 months ago
RING: A Client-Server System for Multi-User Virtual Environments
This paper describes the client-server design, implementation and experimental results for a system that supports real-time visual interaction between a large number of users in a...
Thomas A. Funkhouser
SI3D
1995
ACM
13 years 11 months ago
I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments
: We present an exact and interactive collision detection system, I-COLLIDE, for large-scale environments. Such environments are characterized by the number of objects undergoing r...
Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Ma...
SI3D
1995
ACM
13 years 11 months ago
Shadow Volume BSP Trees for Computation of Shadows in Dynamic Scenes
This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...
Yiorgos Chrysanthou, Mel Slater