Sciweavers

SI3D
1995
ACM
13 years 11 months ago
Behavioral Control for Real-Time Simulated Human Agents
A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, ...
John P. Granieri, Welton Becket, Barry D. Reich, J...
SI3D
1995
ACM
13 years 11 months ago
Interactive Shape Metamorphosis
David T. Chen, Andrei State, David Banks
SI3D
1995
ACM
13 years 11 months ago
Object Associations: A Simple and Practical Approach to Virtual 3D Manipulation
This paper describes a software framework to aid in designing and implementing convenient manipulation behaviors for objects in a 3D virtual environment. A combination of almost r...
Richard W. Bukowski, Carlo H. Séquin
SI3D
1995
ACM
13 years 11 months ago
Underwater Vehicle Control from a Virtual Environment Interface
This paper describes a collaborative research e ort initiated by Monterey Bay Aquarium Research Institute MBARI, Stanford Aerospace Robotics Laboratory ARL, and NASA Ames Rese...
Stephen D. Fleischer, Stephen M. Rock, Michael J. ...
SI3D
1995
ACM
13 years 11 months ago
Guided Navigation of Virtual Environments
This paper presents a new method for navigating virtual environments called “The River Analogy.” This analogy provides a new way of thinking about the user’s relationship to...
Tinsley A. Galyean
RT
1995
Springer
13 years 11 months ago
Making Global Illumination User-friendly
Global illumination researchers tend to think in terms of mesh density and sampling frequency, and their software reflects this in its user interface. Advanced rendering systems a...
Gregory J. Ward
RT
1995
Springer
13 years 11 months ago
Multiple Scattering as a Diffusion Process
Multiple scattering in participating media is generally a complex phenomenon. In the limit of an optically thick medium, i.e., when the mean free path of each photon is much smalle...
Jos Stam
RT
1995
Springer
13 years 11 months ago
A Clustering Algorithm for Radiance Calculation in General Environments
: This paper introduces an efficient hierarchical algorithm capable of simulating light transfer for complex scenes containing non-diffuse surfaces. The algorithmstemsfroma newfor...
François X. Sillion, George Drettakis, Cyri...
RT
1995
Springer
13 years 11 months ago
Global Illumination via Density Estimation
Peter Shirley, Bretton Wade, Philip M. Hubbard, Da...
RT
1995
Springer
13 years 11 months ago
Spherical Wavelets: Texture Processing
: Wavelets are a powerful tool forplanar image processing. The resulting algorithms are straightforward, fast, and efficient. With the recently developed spherical wavelets this f...
Peter Schröder, Wim Sweldens