TON: Curve Network Abstraction for 3D Shapes Fernando de Goesa,∗ , Siome Goldensteinb , Mathieu Desbruna , Luiz Velhoc aCalifornia Institute of Technology, Pasadena, CA 91125, US...
Fernando de Goes, Siome Goldenstein, Mathieu Desbr...
In previous work we introduced a construction to produce multiresolutions from given subdivisions. A portion of that construction required solving bilinear equations using a symbo...
This paper presents a robust and blind watermarking algorithm for threedimensional (3D) meshes. The watermarking primitive is an intrinsic 3D shape descriptor: the analytic and co...
We present a method for drawing lines on an object that depict both the shape and shading of the object. To do so, we construct a gradient field of the diffuse intensity of the su...
We propose a simple and interactive technique for volume illustration by using the difference between the original intensity values and a low-pass filtered copy. This difference, ...
We have implemented a non-photorealistic rendering system which simulates the placement of paint/pencil/pastel strokes to produce representational artworks from digital images. Th...