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SIGGRAPH
2000
ACM
13 years 11 months ago
Plenoptic sampling
This paper studies the problem of plenoptic sampling in imagebased rendering (IBR). From a spectral analysis of light field signals and using the sampling theorem, we mathematica...
Jinxiang Chai, Shing-Chow Chan, Heung-Yeung Shum, ...
SIGGRAPH
2000
ACM
13 years 11 months ago
Style machines
We approach the problem of stylistic motion synthesis by learning motion patterns from a highly varied set of motion capture sequences. Each sequence may have a distinct choreogra...
Matthew Brand, Aaron Hertzmann
SIGGRAPH
2000
ACM
13 years 11 months ago
A microfacet-based BRDF generator
A method is presented that takes as an input a 2D microfacet orientation distribution and produces a 4D bidirectional reflectance distribution function (BRDF). This method differ...
Michael Ashikhmin, Simon Premoze, Peter Shirley
SIGGRAPH
2000
ACM
13 years 11 months ago
Tangible interaction + graphical interpretation: a new approach to 3D modeling
Construction toys are a superb medium for creating geometric models. We argue that such toys, suitably instrumented or sensed, could be the inspiration for a new generation of eas...
David B. Anderson, James L. Frankel, Joe Marks, As...
SIGGRAPH
2000
ACM
13 years 11 months ago
Image inpainting
Inpainting, the technique of modifying an image in an undetectable form, is as ancient as art itself. The goals and applications of inpainting are numerous, from the restoration o...
Marcelo Bertalmío, Guillermo Sapiro, Vicent...
SIGGRAPH
2000
ACM
13 years 11 months ago
As-rigid-as-possible shape interpolation
We present an object-space morphing technique that blends the interiors of given two- or three-dimensional shapes rather than their boundaries. The morph is rigid in the sense tha...
Marc Alexa, Daniel Cohen-Or, David Levin
SIGGRAPH
2000
ACM
13 years 11 months ago
Efficient image-based methods for rendering soft shadows
Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich, ...
NPAR
2000
ACM
13 years 11 months ago
Interactive artistic rendering
We present an algorithm for rendering subdivision surface models of complex scenes in a variety of artistic styles using an interactively editable particle system. The algorithm i...
Matthew Kaplan, Bruce Gooch, Elaine Cohen
NPAR
2000
ACM
13 years 11 months ago
Performance-driven hand-drawn animation
We present a novel method for generating performance-driven, “hand-drawn” animation in real-time. Given an annotated set of hand-drawn faces for various expressions, our algor...
Ian Buck, Adam Finkelstein, Charles E. Jacobs, All...
VVS
2000
IEEE
128views Visualization» more  VVS 2000»
13 years 11 months ago
The ULTRAVIS system
This paper describes architecture and implementation of the ULTRAVIS system, a pure software solution for versatile and fast volume rendering. It provides perspective raycasting, ...
Günter Knittel