Sciweavers

DIGRA
2005
Springer
14 years 28 days ago
How Serious are serious games? Some lessons from Infra-games
In this paper, the authors explore the possible contribution of serious games for advanced academic and/or professional learning in particular to support the decision-making and 1...
Geertje Bekebrede, Igor Mayer, Stijn-Pieter A. van...
DIGRA
2005
Springer
14 years 28 days ago
Making Right(s) Decision: Artificial life and Rights Reconsidered
With the proliferation of robotics in industry, education and entertainment, artificial intelligent robots challenge the way we think about relationships between humans and machin...
Juyun Kim
DIGRA
2005
Springer
14 years 28 days ago
Games for Learning: Are Schools Ready for What's to Come?
Games Studies is still a relatively new field where much basic research remains to be done. This study asks K-12 teachers about their attitudes towards the use of games for teachi...
Katrin Becker, Michele Jacobsen
DIGRA
2005
Springer
14 years 28 days ago
How Are Games Educational? Learning Theories Embodied in Games
Through the combined efforts of many dedicated researchers across the globe, the “message” of the value of games for learning is starting to be heard in formal education, but ...
Katrin Becker
DIGRA
2005
Springer
14 years 28 days ago
Pretty good for a girl: gender, identity and computer games
Young people’s participation in online digital culture is one of the most efficient means by which they become proficient in the management of Information and Communications Tec...
Catherine Beavis
DIGRA
2005
Springer
14 years 28 days ago
Opening the Production Pipeline: Unruly Creators
This paper explores the implications and uptakes of game developers’ increasing reliance on the creative labour of fan content creators. It draws on an ethnographic account of A...
John Banks
DIGRA
2005
Springer
14 years 28 days ago
New Design Methods for Activist Gaming
Mary Flanagan, Helen Nissenbaum, Daniel C. Howe
DIGRA
2005
Springer
14 years 28 days ago
B.Sc. Computer Game Development ... Why not?
We were motivated to consider proposing/adopting a new curriculum by the decrease in student enrolments currently experienced by our computing science programs. This requirement f...
Libero Ficocelli, David Gregg
DIGRA
2005
Springer
14 years 28 days ago
A Short and Simple Definition of What a Videogame Is
Videogames have been studied seriously only for a few years. So, we can wonder how we could use the recent academic works to approach new design methods. This article proposes a f...
Nicolas Esposito