Sciweavers

DIGRA
2005
Springer
14 years 28 days ago
Contexts, pleasures and preferences: girls playing computer games
In this paper, issues of girls and their gaming preferences are explored through observations of computer games sessions at an all-girl state school. What emerged is that preferen...
Diane Carr
DIGRA
2005
Springer
14 years 28 days ago
Push. Play: An Examination of the Gameplay Button
At the center of the video game experience is the interface. Before a player grabs the first powerup or meets the first obstacle, the would-be-adventurer must accept the limitatio...
Stephen Griffin
DIGRA
2005
Springer
14 years 28 days ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
DIGRA
2005
Springer
14 years 28 days ago
Role Theory: The Line Between Roles as Design and Socialization in EverQuest
For a player to enter the game-world of EverQuest, they must choose a character. Each character fulfills a particular, functional role within the game that defines the game-play e...
Kelly Boudreau
DIGRA
2005
Springer
14 years 28 days ago
Dialog as a Game
We describe a technique to manage pre-written lines of dialog by treating a conversation as a game. Thinking of conversation as a game means structuring it as a series of moves, m...
Peter Border
DIGRA
2005
Springer
14 years 28 days ago
Growing Complex Games
Do computer simulation games display emergent behavior? Are they models of complex systems or ‘life’ systems? This paper aims to explore and investigate how games studies can ...
Nicholas Glean
DIGRA
2005
Springer
14 years 28 days ago
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of...
Rui Gil, José Tavares, Licinio Roque
DIGRA
2005
Springer
14 years 28 days ago
Frame and Metaphor in Political Games
This paper offers an approach to analyzing political rhetoric in videogames intended to carry ideological bias, based on cognitive linguist George Lakoff’s notion of metaphor an...
Ian Bogost
DIGRA
2005
Springer
14 years 28 days ago
The GameCreator: Self-Created Mobile Games on the Internet
Johann Füller, Christoph Ihl, Markus Rieger