Sciweavers

SG
2010
Springer
13 years 10 months ago
Automated Hedcut Illustration Using Isophotes
Abstract. In this work, we present an automated system for creating hedcut illustrations, portraits rendered using small image feature aligned dots (stipples). We utilize edge dete...
SungYe Kim, Insoo Woo, Ross Maciejewski, David S. ...
SG
2010
Springer
13 years 10 months ago
WAVO: An Interactive Ball to Express Light Waves with Wave Equation
: WAVO consists of a PoSC micro-computer, an accelerometer and a 16x16 matrix LED and express moving waves with LED. These waves are calculated by Wave Equation in real-time. There...
Kazushi Mukaiyama
SG
2010
Springer
13 years 10 months ago
Sketch Based Volumetric Clouds
Like many natural phenomenon, clouds are often modeled using procedural methods, which may be difficult for an artist to control. In this paper, a freehand sketching system is prop...
Marc Stiver, Andrew Baker, Adam Runions, Faramarz ...
MIG
2010
Springer
13 years 10 months ago
Path Planning for Groups Using Column Generation
In computer games, one or more groups of units need to move from one location to another as quickly as possible. If there is only one group, then it can be solved efficiently as a ...
Marjan van den Akker, Roland Geraerts, Han Hoogeve...
MIG
2010
Springer
13 years 10 months ago
Navigation Queries from Triangular Meshes
Abstract. Navigation meshes are commonly employed as a practical representation for path planning and other navigation queries in animated virtual environments and computer games. ...
Marcelo Kallmann
MIG
2010
Springer
13 years 10 months ago
Angular Momentum Control in Coordinated Behaviors
This paper explores the many uses of angular momentum regulation and its role in the synthesis of coordinated motion generated with physically based characters. Previous investigat...
Victor B. Zordan
MIG
2010
Springer
13 years 10 months ago
Full-Body Hybrid Motor Control for Reaching
Abstract. In this paper, we present a full-body motor control mechanism that generates coordinated and diverse motion during a reaching action. Our framework animates the full huma...
Wenjia Huang, Mubbasir Kapadia, Demetri Terzopoulo...
MIG
2010
Springer
13 years 10 months ago
Active Geometry for Game Characters
Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani
MIG
2010
Springer
13 years 10 months ago
Scalable Precomputed Search Trees
Manfred Lau, James Kuffner
MIG
2010
Springer
13 years 10 months ago
Pose Control in Dynamic Conditions
Pose control for physically simulated characters has typically been based on proportional-derivative (PD) controllers. In this paper, we introduce a novel, analytical solution to t...
Brian F. Allen, Michael Neff, Petros Faloutsos