Sciweavers

CG
2006
Springer
13 years 6 months ago
Function-based shape modelling extension of the Virtual Reality Modelling Language
In this paper we propose a new approach to web visualisation with VRML based on a function-based shape modelling, which unifies different types of mathematical functions in order ...
Qi Liu, Alexei Sourin
CG
2006
Springer
13 years 6 months ago
Interactive mesh deformation using equality-constrained least squares
Mesh deformation techniques that preserve the differential properties have been intensively studied. In this paper, we propose an equality-constrained least squares approach for s...
H. Masuda, Y. Yoshioka, Y. Furukawa
CG
2006
Springer
13 years 6 months ago
Constrained diffusion-limited aggregation in 3 dimensions
Diffusion Limited Aggregation (DLA) has usually been studied in 2 dimensions as a model of fractal growth processes such as river networks, plant branching, frost on glass, electr...
Paul D. Bourke
CG
2006
Springer
13 years 6 months ago
Supporting content scheduling on situated public displays
There is increasing interest in creating networks of situated public displays that offer novel forms of interaction and rich media content
Oliver Storz, Adrian Friday, Nigel Davies
CG
2006
Springer
13 years 6 months ago
A survey of the marching cubes algorithm
A survey of the development of the marching cubes algorithm [W. Lorensen, H. Cline, Marching cubes: a high resolution 3D surface construction algorithm. Computer Graphics 1987; 21...
Timothy S. Newman, Hong Yi
CG
2006
Springer
13 years 6 months ago
Facial animation based on context-dependent visemes
This paper presents a novel approach for the generation of realistic speech synchronized 3D facial animation that copes with anticipatory and perseveratory coarticulation. The met...
José Mario De Martino, Léo Pini Maga...
CG
2006
Springer
13 years 6 months ago
Semantic modeling for ancient architecture of digital heritage
Yong Liu, Congfu Xu, Zhigeng Pan, Yunhe Pan
CG
2006
Springer
13 years 6 months ago
Realistic real-time rain rendering
Real-time rendering of virtual weather conditions has been investigated in many papers. Inserting fog or snow in a scene is rather straightforward. Rain is one of the most encount...
Pierre Rousseau, Vincent Jolivet, Djamchid Ghazanf...
CG
2006
Springer
13 years 6 months ago
Reverse bifurcations in a unimodal queueing model
We present a family of unimodal maps, arising from a simple queueing model, which exhibits reverse bifurcations. We compare and contrast this with bifurcations occurring in the we...
James A. Walsh
CG
2006
Springer
13 years 6 months ago
A smooth, obstacle-avoiding curve
An algorithm for finding a smooth, obstacle-avoiding curve in the plane can be quite complicated. The process usually involves finding one or more feasible polyline paths, choosin...
Zhong Li, Dereck S. Meek, Desmond J. Walton