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CG
2006
Springer

Realistic real-time rain rendering

13 years 11 months ago
Realistic real-time rain rendering
Real-time rendering of virtual weather conditions has been investigated in many papers. Inserting fog or snow in a scene is rather straightforward. Rain is one of the most encountered natural phenomena, but its rendering often lacks realism. In this paper, we propose a realistic real-time rain rendering method using programmable graphics hardware. In order to simulate the refraction of the scene inside a raindrop, the scene is captured to a texture which is distorted according to optical properties of raindrops. This texture is mapped onto each raindrop. Our method also takes into account retinal persistence, and interaction with light sources. r 2006 Elsevier Ltd. All rights reserved.
Pierre Rousseau, Vincent Jolivet, Djamchid Ghazanf
Added 11 Dec 2010
Updated 11 Dec 2010
Type Journal
Year 2006
Where CG
Authors Pierre Rousseau, Vincent Jolivet, Djamchid Ghazanfarpour
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