The simplicity of the pen-and-paper game Sprouts hides a surprising combinatorial complexity. We describe an optimisation called boundary matching that accommodates this complexity...
We present the design of a computer program for playing Progressive Chess. In this game, rather than just making one move per turn, players play progressively longer series of move...
Abstract. Recently we introduced Sibling Conspiracy Number Search — an algorithm based not on evaluation of leaf states of the search tree but, for each node, on relative evaluat...
In this paper we show that indoor location retrieval can be posed as a part-in-whole matching problem of KinectFusion (KinFu) query scans in large-scale target indoor point clouds...
Anas Al-Nuaimi, Martin Piccolrovazzi, Suat Gedikli...
In this paper, we present and experiment a novel approach for retrieving 3D geometric texture patterns on 2D mesh-manifolds (i.e., surfaces in the 3D space) using local binary pat...
Low-cost RGB-D sensing technology, such as the Microsoft Kinect, is gaining acceptance in the scientific community and even entering into our homes. This technology enables ordin...
In the near future, mobile devices will be able to measure the 3D geometry of an environment using integrated depth sensing technology. This technology will enable anyone to recon...
This paper reports the results of the SHREC’15 track: 3D Object Retrieval with Multimodal Views, which goal is to evaluate the performance of retrieval algorithms when multimoda...
Yue Gao, Anan Liu, Weizhi Nie, Yuting Su, Qionghai...
This paper reports the results of the SHREC 2015 track on retrieval of non-rigid (textured) shapes from low quality 3D models. This track has been organized to test the ability of...
Andrea Giachetti, Francesco Farina, Francesco Forn...