Sciweavers

SI3D
2016
ACM
8 years 7 months ago
A phenomenological scattering model for order-independent transparency
Translucent objects such as fog, smoke, glass, ice, and liquids are pervasive in cinematic environments because they frame scenes in depth and create visually compelling shots. Un...
Morgan McGuire, Michael Mara
SI3D
2016
ACM
8 years 7 months ago
SSVDAGs: symmetry-aware sparse voxel DAGs
Voxelized representations of complex 3D scenes are widely used nowadays to accelerate visibility queries in many GPU rendering techniques. Since GPU memory is limited, it is impor...
Alberto Jaspe Villanueva, Fabio Marton, Enrico Gob...
SI3D
2016
ACM
8 years 7 months ago
Dynamically balanced and plausible trajectory planning for human-like characters
We present an interactive motion planning algorithm to compute plausible trajectories for high-DOF human-like characters. Given a discrete sequence of contact configurations, we ...
Chonhyon Park, Jae Sung Park, Steve Tonneau, Nicol...
SI3D
2016
ACM
8 years 7 months ago
Exploiting coherence in time-varying voxel data
Viktor Kämpe, Sverker Rasmuson, Markus Billet...
SI3D
2016
ACM
8 years 7 months ago
Path patterns: analyzing and comparing real and simulated crowds
Crowd simulation has been an active and important area of research in the field of interactive 3D graphics for several decades. However, only recently has there been an increased...
He Wang, Jan Ondrej, Carol O'Sullivan
SI3D
2016
ACM
8 years 7 months ago
Real-time rendering of procedural multiscale materials
We present a stable shading method and a procedural shading model that enables real-time rendering of sub-pixel glints and anisotropic microdetails resulting from irregular micros...
Tobias Zirr, Anton S. Kaplanyan
SI3D
2016
ACM
8 years 7 months ago
Precision: precomputing environment semantics for contact-rich character animation
The widespread availability of high-quality motion capture data and the maturity of solutions to animate virtual characters has paved the way for the next generation of interactiv...
Mubbasir Kapadia, Xianghao Xu, Maurizio Nitti, Mar...
DCG
2016
8 years 7 months ago
Polynomial Partitioning on Varieties of Codimension Two and Point-Hypersurface Incidences in Four Dimensions
We present a polynomial partitioning theorem for finite sets of points in the real locus of a complex algebraic variety of codimension at most two. This result generalizes the pol...
Saugata Basu, Martín Sombra