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CVPR
1999
IEEE
15 years 1 months ago
A Multi-View Approach to Motion and Stereo
This paper presents a new approach to computing dense depth and motion estimates from multiple images. Rather than computing a single depth or motion map from such a collection, w...
Richard Szeliski
CVPR
1999
IEEE
15 years 1 months ago
Non-Metric Calibration of Wide-Angle Lenses and Polycameras
Images taken with wide-angle cameras tend to have severe distortions which pull points towards the optical center: This paper proposes a method for recovering the disrortion param...
Rahul Swaminathan, Shree K. Nayar
CVPR
1999
IEEE
15 years 1 months ago
On Plane-Based Camera Calibration: A General Algorithm, Singularities, Applications
We present a general algorithm for plane-based calibration that can deal with arbitrary numbers of views and calibration planes. The algorithm can simultaneously calibrate differe...
Peter F. Sturm, Stephen J. Maybank
CVPR
1999
IEEE
15 years 1 months ago
Estimating Model Parameters and Boundaries By Minimizing a Joint, Robust Objective Function
Charles V. Stewart, Kishore Bubna, A. G. Amitha Pe...
CVPR
1999
IEEE
1071views Computer Vision» more  CVPR 1999»
15 years 1 months ago
Adaptive Background Mixture Models for Real-Time Tracking
A common method for real-time segmentation of moving regions in image sequences involves "background subtraction," or thresholding the error between an estimate of the i...
Chris Stauffer, W. Eric L. Grimson
CVPR
1999
IEEE
15 years 1 months ago
Efficient Techniques for Wide-Angle Stereo Vision Using Surface Projection Models
Philip W. Smith, Keith B. Johnson, Mongi A. Abidi
CVPR
1999
IEEE
15 years 1 months ago
Implicit Representation and Scene Reconstruction from Probability Density Functions
A technique is presented for representing linear features as probability density functions in two or three dimensions. Three chief advantages of this approach are (1) a unified re...
Steven M. Seitz, P. Anandan
CVPR
1999
IEEE
15 years 1 months ago
Indexing using a Spectral Encoding of Topological Structure
Ali Shokoufandeh, Sven J. Dickinson, Kaleem Siddiq...
CVPR
1999
IEEE
15 years 1 months ago
Shadow Gestures: 3D Hand Pose Estimation Using a Single Camera
This paper describes a system that uses a camera and a point light source to track a user's hand in three dimensions. Using depth cues obtained from projections of the hand a...
Jakub Segen, Senthil Kumar
CVPR
1999
IEEE
15 years 1 months ago
Illumination Distribution from Shadows
The image irradiance of a three-dimensional object is known to be the function of three components: the distribution of light sources, the shape, and reflectance of a real object ...
Imari Sato, Yoichi Sato, Katsushi Ikeuchi