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CW
2004
IEEE
14 years 3 months ago
Modeling of Bodies and Clothes for Virtual Environments
Although graphical human modeling has been a long sought subject in computer graphics, when it comes to dealing with real-time applications, it raises a number of unique requireme...
Nadia Magnenat-Thalmann, Frederic Cordier, Hyewon ...
44
Voted
CW
2004
IEEE
14 years 3 months ago
Transforming Heterogeneous Product Concepts through Mapping Structures
An unfavourable phenomenon is observed: current electronic markets are fragmented and have formed a set of autonomously distributed product information islands. This leads to hete...
Jingzhi Guo, Chengzheng Sun, David Chen
CW
2004
IEEE
14 years 3 months ago
Interactive Function-Based Shape Modeling for Cyberworlds
Shared virtual worlds require exchanging shape models over the Internet. Since complex shapes such as VRML objects are often defined with polygonal meshes, the size of models may ...
Konstantin Levinski, Alexei Sourin
CW
2004
IEEE
14 years 3 months ago
Transmedial Worlds - Rethinking Cyberworld Design
In this paper we introduce the concept of transmedial worlds, relating it to genre and adaptation theory, and presenting a framework for how to look for transmedial traits in a wo...
Lisbeth Klastrup, Susana Pajares Tosca
CW
2004
IEEE
14 years 3 months ago
Interactive Point-Based Painterly Rendering
Non-photo realistic rendering (NPR) methods have been proposed for more than ten years in the Computer Graphic field. Separately, within past few years, several algorithms for ren...
Hiroaki Kawata, Alexandre Gouaillard, Takashi Kana...
CW
2004
IEEE
14 years 3 months ago
Active Lighting for Object Brightness Control
We present an active lighting method that can control brightness of multiple objects in a scene to any values on video images. Our approach does not modify pixel values like retou...
Yoshinari Kameda, Jun Shingu, Satoshi Nishiguchi, ...
CW
2004
IEEE
14 years 3 months ago
Joyfoot's Cyber System: A Virtual Landscape Walking Interface Device for Virtual Reality Applications
Technological limitations on current interfaces have made researches to develop new devices to interact with objects in the virtual environment. The goal of this project is to dev...
Salvador Barrera, Hiroki Takahashi, Masayuki Nakaj...
CW
2004
IEEE
14 years 3 months ago
Creating Cyberworlds: Experiences in Computer Science Education
This article shows that the creation of cyberworlds (interactive virtual environments) can be an excellent educational tool covering a wide range of computer science and engineeri...
Mario Gutiérrez, Daniel Thalmann, Fré...
CW
2004
IEEE
14 years 3 months ago
Analytically-Defined Collaborative Shape Modeling in VRML
In this paper we introduce a function-defined extension of Virtual Reality Modeling Language where analytical formulas are used for defining geometry and appearance of 3D shapes. ...
Qi Liu, Alexei Sourin