While the demand for college graduates with computing skills continues to rise, such skills no longer equate to mere programming skills. Modern day computing jobs demand design, c...
Christopher D. Hundhausen, N. Hari Narayanan, Mart...
In this paper we present the design of a modern course in cluster computing and large-scale data processing. The defining differences between this and previously published designs...
Aaron Kimball, Sierra Michels-Slettvet, Christophe...
Coercing new programmers to adopt disciplined development practices such as thorough unit testing is a challenging endeavor. Test-driven development (TDD) has been proposed as a s...
Computer games are a multi-billion dollar industry and have become an important part of our private and social lives. It is only natural, then, that the technology used to create ...
Nathan R. Sturtevant, H. James Hoover, Jonathan Sc...
This paper introduces the Bantam Java compiler project, a new language and compiler designed specifically for the classroom. Bantam Java, the source programming language, is a sma...
We have designed and implemented game-themed programming assignment modules targeted specifically for adoption in existing introductory programming classes. These assignments are ...
Kelvin Sung, Michael Panitz, Scott A. Wallace, Rut...
The errors that Java programmers are likely to encounter can roughly be categorized into three groups: compile-time (semantic and syntactic), logical, and runtime (exceptions). Wh...
Christian Murphy, Eunhee Kim, Gail E. Kaiser, Adam...
We describe a new system for building Tablet PC-based classroom software. The system, called SLICE, is built for extensibility, using a unique "explicit state" model. Ap...
Sam Kamin, Michael Hines, Chad Peiper, Boris Capit...