A Human-Computer Interaction (HCI) system that is designed for individuals with severe disabilities to simulate control of a traditional computer mouse is introduced. The camera-b...
Constructed Narratives is a tangible social interface designed for use in public spaces where people have the opportunity to encounter the game and subsequently learn about each o...
The workshop will explore in depth the nature of freedom and constraint in the creative process in digital fine art from the perspective of embodied mind. The problem is crucial t...
John Haworth, Sue Gollifer, James Faure Walker, Pa...
A prototype system for the automatic evolution of biomimetic structures using structural automata is described and its utility for generating digital sculpture is demonstrated. Sc...
Brower Hatcher, Karl Aspelund, Andrew R. Willis, J...
The power of the unaided, individual mind is highly overrated: The Renaissance scholar no longer exists. Although creative individuals are often thought of as working in isolation...
The traditional view of the “home computer” is as a selfcontained appliance: computation, on this view, is something that takes place within a desktop box, and that produces i...
Michael Eisenberg, Nwanua Elumeze, Leah Buechley, ...
Important design problems are raised in developing software for amateur users, a group distinguished here from novices. The authors argue that these design problems can be approac...
In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role i...
Marc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok N...
The Mid-Ocean Studio, Brown University’s SHAPE lab, and Goldsmiths College are collaborating on a prototype system for the automatic evolution of biomimetic sculpture using stru...
Brower Hatcher, Karl Aspelund, Andrew R. Willis, J...