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CANDC
2005
ACM
14 years 1 months ago
Memory rich clothing: second skins that communicate physical memory
This paper examines the development of wearable technologies that display a garment’s history of use and communicate physical memory. We explore how trends in digital technologi...
Joanna Berzowska
CANDC
2005
ACM
14 years 1 months ago
The summer 1968 in London and Zagreb: starting or end point for computer art?
The Exhibition Cybernetic Serendipity (London 1968) is often considered to be the first major exhibition of computer art. Nearly forgotten, is an exhibition in Zagreb that also to...
Christoph Klütsch
CANDC
2005
ACM
14 years 1 months ago
Gesture and response in field-based performance
Ambience and immersive technological environments allow us to explore some basics of human pragmatics that lie beyond linguistics, intentionality and the subject-agency perspectiv...
Sha Xin Wei, Satinder P. Gill
CANDC
2005
ACM
14 years 1 months ago
Understanding design as a social creative process
The Human-Computer Interaction community has long been concerned with design. Terms such as ‘creativity’ and ‘innovation’ are frequently used when referring to the design ...
Andy Warr, Eamonn O'Neill
CANDC
2005
ACM
14 years 1 months ago
Computer art: a personal recollection
The story of some early computer art drawings in 1965 is told. It is a story of randomness. Computer art is viewed here as the programming of classes of aesthetic objects. In the ...
Frieder Nake
CANDC
2005
ACM
14 years 1 months ago
The development of a cybernetic sculptor: Edward Ihnatowicz and the senster
Edward Ihnatowicz (1926-1988) built one of the world’s first computer-controlled robotic sculptures, The Senster, in 196870. Rather than concentrate entirely on this groundbreak...
Aleksandar Zivanovic
CANDC
2005
ACM
14 years 1 months ago
Sponge: a case study in practice-based collaborative art research
In this paper, we describe the origins, thematics, projects and practices of the art research collective Sponge. In particular, we focus on Sponge as a useful case study in transd...
Christopher L. Salter, Sha Xin Wei
ASSETS
2005
ACM
14 years 1 months ago
Gestural text entry on multiple devices
We present various adaptations of the EdgeWrite unistroke text entry method that work on multiple computer input devices: styluses, touchpads, displacement and isometric joysticks...
Jacob O. Wobbrock, Brad A. Myers
ASSETS
2005
ACM
14 years 1 months ago
Online focus groups used as an accessible participatory research method
Participatory research methods are being used internationally to gather data on complex social, cultural, and political concerns that effect the use of technology [4]. Researchers...
Ted L. Wattenberg