Sciweavers

CANDT
2009
13 years 10 months ago
Experiential role of artefacts in cooperative design
The role of material artefacts in supporting distributed and colocated work practices has been well acknowledged within HCI and CSCW research. In this paper, we show that in addit...
Dhaval Vyas, Dirk Heylen, Anton Nijholt, Gerrit C....
CANDT
2009
13 years 10 months ago
An analysis of the social structure of remix culture
We present findings from our study of a music sharing and remixing community in an effort to quantify and understand the structural characteristics of commons-based peer productio...
Giorgos Cheliotis, Jude Yew
CANDT
2009
13 years 10 months ago
Toward an analytic framework for understanding and fostering peer-support communities in using and evolving software products
The fundamental challenge for social computing is to contribute to fostering communities in which humans can transcend the limitation of the unaided, individual human mind by help...
Andrew Gorman, Gerhard Fischer
CANDT
2009
13 years 10 months ago
Supportive communication, sense of virtual community and health outcomes in online infertility groups
Women are turning to online health groups to deal with the stresses and complications of infertility. Online groups may provide a resource that is potentially absent in their face...
Jennifer L. Welbourne, Anita L. Blanchard, Marla D...
CANDT
2009
13 years 10 months ago
The community is where the rapport is -- on sense and structure in the youtube community
YouTube is a video sharing repository, enabling users to post, share and discuss videos. Its stated mission is to create "an online video community"; however, YouTube is...
Dana Rotman, Jennifer Golbeck, Jennifer Preece
PERSUASIVE
2010
Springer
13 years 10 months ago
Activity-Based Micro-pricing: Realizing Sustainable Behavior Changes through Economic Incentives
Abstract. In this paper, we further develop the idea of combining pervasive computing techniques with electronic payment systems to create activity-based micro-incentives. Economic...
Tetsuo Yamabe, Vili Lehdonvirta, Hitoshi Ito, Hayu...
CANDC
2009
ACM
13 years 10 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell
CANDC
2007
ACM
13 years 10 months ago
Tool support for creativity using externalizations
Within the creativity community, researchers and practitioners have developed and studied various support tools and environments. It is important to learn from these tools and env...
Andrew Warr, Eamonn O'Neill