- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
In this paper, we consider facial expression recognition using an unsupervised learning framework. Specifically, given a data set composed of a number of facial images of the same...
Behnood Gholami, Wassim M. Haddad, Allen Tannenbau...
Video surveillance applications need tools to track people trajectories. We present here a new method to extract the 3D head trajectory of a person in a room using only one calibr...
We evaluate the performance of MPEG-7 image signatures, Compressed Histogram of Gradients descriptor (CHoG) and Scale Invariant Feature Transform (SIFT) descriptors for mobile vis...
Vijay Chandrasekhar, David M. Chen, Andy Lin, Gabr...
Most approaches to learn classifiers for structured objects (e.g., images) use generative models in a classical Bayesian framework. However, state-of-the-art classifiers for vecto...
Reconstructing the 3D shape of human faces is an intensively researched topic. Most approaches aim at generating a closed surface representation of geometry, i.e. a mesh, which is...
In this paper, we analyze the influence of temporal asynchrony on the subjective quality of stereoscopic video. Based on our recently created 3D video database, different levels o...