Sciweavers

AAAI
2000
13 years 11 months ago
O-Plan: A Web-Based AI Planning Agent
Austin Tate, Jeff Dalton, John Levine
AAAI
2000
13 years 11 months ago
On Pruning Techniques for Multi-Player Games
Maxn (Luckhardt and Irani, 1986) is the extension of the minimax backup rule to multi-player games. We have shown that only a limited version of alpha-beta pruning, shallow prunin...
Nathan R. Sturtevant, Richard E. Korf
AAAI
2000
13 years 11 months ago
The Blue Swarm
Daniel P. Stormont
AAAI
2000
13 years 11 months ago
Defining and Using Ideal Teammate and Opponent Agent Models
A common challenge for agents in multiagent systems is trying to predict what other agents are going to do in the future. Such knowledge can help an agent determine which of its c...
Peter Stone, Patrick Riley, Manuela M. Veloso
AAAI
1998
13 years 11 months ago
Bayesian Reasoning in an Abductive Mechanism for Argument Generation and Analysis
Our argumentation system, NAG, uses Bayesian networks in a user model and in a normative model to assemble and assess arguments which balance persuasiveness with normative correct...
Ingrid Zukerman, Richard McConachy, Kevin B. Korb
AAAI
2000
13 years 11 months ago
RealPlan: Decoupling Causal and Resource Reasoning in Planning
Recent work has demonstrated that treating resource reasoning separately from causal reasoning can lead to improved planning performance and rational resource management where inc...
Biplav Srivastava
AAAI
1998
13 years 11 months ago
Metacognition in Software Agents Using Classifier Systems
Software agents "living" and acting in a real world software environment, such as an operating system, a network, or a database system, can carry out many tasks for huma...
Zhaohua Zhang, Stan Franklin, Dipankar Dasgupta