Sciweavers

IE
2007
13 years 9 months ago
Nonverbal communication in multiplayer game worlds
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Troy Innocent, Stewart Haines
IE
2007
13 years 9 months ago
Then, suddenly, I was moved: nostalgia and the media history of games
Gaming has a past; it cannot escape the rearticulation of genres, traditions and images of its history. The haunting of the present is all the more visible here than in other form...
Christian McCrea
IE
2007
13 years 9 months ago
Place as media in pervasive games
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...
Hugh Davies
FITRAMEN
2008
13 years 9 months ago
A Fair and Dynamic Load-Balancing Mechanism
The current data network scenario makes Traffic Engineering (TE) a very challenging task. The ever growing access rates and new applications running on end-hosts result in more var...
Federico Larroca, Jean-Louis Rougier
IE
2007
13 years 9 months ago
Exploring terra incognita: wayfinding devices for games
The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative affects of disorientation or the conspicuous application of architectural prin...
Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Chr...
IE
2007
13 years 9 months ago
A physical three-way interactive game based on table tennis
Physical leisure activities such as table tennis provide healthy exercise and can offer a means to connect with others socially; however, players have to be in the same physical l...
Florian Mueller, Martin R. Gibbs
ICPW
2007
13 years 9 months ago
Information seeking in a "socio-semantic web" application
Jean-Pierre Cahier, L'Hédi Zaher, Manuel Za...
FITRAMEN
2008
13 years 9 months ago
High-Performance H.264/SVC Video Communications in 802.11e Ad Hoc Networks
This work focuses on improving the performance of video communications based on the recently developed H.264 Scalable Video Coding (SVC) standard over 802.11e wireless networks. Th...
Attilio Fiandrotti, Dario Gallucci, Enrico Masala,...
ICPW
2007
13 years 9 months ago
Rule responder: RuleML-based agents for distributed collaboration on the pragmatic web
The Rule Responder project (responder.ruleml.org) extends the Semantic Web towards a Pragmatic Web infrastructure for collaborative human-computer networks. These allow semi-autom...
Adrian Paschke, Harold Boley, Alexander Kozlenkov,...
FITRAMEN
2008
13 years 9 months ago
Framework for Personal TV
This paper proposes a study of the IPTV world, focusing on network and system architectures, video codecs, network protocols, services and quality assurance. Based on this study, a...
André Claro, Paulo Rogério Pereira, ...