We propose a system for controlling in real time the localisation of sound sources. The system, called MidiSpace, is a real time spatializer of Midi music. We raise the issue of wh...
Abstract. This paper presents Webots: a realistic mobile robot simulator allowing a straightforward transfer to real robots. The simulator currently support the Khepera mobile robo...
This paper describes an efficient method to make an individual face for animation from several possible inputs and how to use this result for a realistic talking head communication...
Most existing 3D virtual worlds are basedon a "meeting-space"model, conceived as an extension of textual chat systems. An attractive 3D interface is assumed to be suffici...
We suggest in this article a new paradigm for the representation of data, which is best suited for the real-time visualization and sonorisation of complex systems, real or simulat...
Guillaume Hutzler, Bernard Gortais, Alexis Drogoul
Rendering and animating in real-time a multitude of articulated characters presents a real challenge and few hardware systems are up to the task. Up to now little research has bee...
In contrast to sort-first, sort-last parallel rendering has the distinct advantage that the task division for parallel geometry processing and rasterization is simple, and can eas...
The GALILEO-system is a developmental state-of-the-art rigid body simulation tool with a strong bias to the simulation of unilateral contacts for virtual reality applications. On ...