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VISUALIZATION
2003
IEEE
14 years 3 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
VISUALIZATION
2003
IEEE
14 years 3 months ago
Fairing scalar fields by variational modeling of contours
Volume rendering and isosurface extraction from three-dimensional scalar fields are mostly based on piecewise trilinear representations. In regions of high geometric complexity s...
Martin Bertram
VISUALIZATION
2003
IEEE
14 years 3 months ago
Counting Cases in Marching Cubes: Toward a Generic Algorithm for Producing Substitopes
We describe how to count the cases that arise in a family of visualization techniques, including Marching Cubes, Sweeping Simplices, Contour Meshing, Interval Volumes, and Separat...
David C. Banks, Stephen A. Linton
VISUALIZATION
2003
IEEE
14 years 3 months ago
Psychophysical Scaling of a Cardiovascular Information Display
Robert Albert, Noah Syroid, Yinqi Zhang, James Agu...
VISUALIZATION
2003
IEEE
14 years 3 months ago
Conveying Shape and Features with Image-Based Relighting
Hand-crafted illustrations are often more effective than photographs for conveying the shape and important features of an object, but they require expertise and time to produce. W...
David Akers, Frank Losasso, Jeff Klingner, Maneesh...
VISUALIZATION
2003
IEEE
14 years 3 months ago
Hybrid Segmentation and Exploration of the Human Lungs
Dirk Bartz, Dirk Mayer, Jan Fischer, Sebastian Ley...
PVG
2003
IEEE
103views Visualization» more  PVG 2003»
14 years 3 months ago
Efficient Parallel Out-of-core Isosurface Extraction
Huijuan Zhang, Timothy S. Newman
PVG
2003
IEEE
212views Visualization» more  PVG 2003»
14 years 3 months ago
SLIC: Scheduled Linear Image Compositing for Parallel Volume Rendering
Parallel volume rendering offers a feasible solution to the large data visualization problem by distributing both the data and rendering calculations among multiple computers con...
Aleksander Stompel, Kwan-Liu Ma, Eric B. Lum, Jame...
PVG
2003
IEEE
165views Visualization» more  PVG 2003»
14 years 3 months ago
A PC Cluster System for Simultaneous Interactive Volumetric Modeling and Visualization
A number of problems are well suited for volumetric representation for both simulation and storage, however, the large amount of data that needs to be processed and rendered with ...
Shigeru Muraki, Eric B. Lum, Kwan-Liu Ma, Masato O...
PVG
2003
IEEE
164views Visualization» more  PVG 2003»
14 years 3 months ago
From Cluster to Wall with VTK
This paper describes a new set of parallel rendering components for VTK, the Visualization Toolkit. The parallel rendering units allow for the rendering of vast quantities of geom...
Kenneth Moreland, David Thompson