Sciweavers

AAAI
2000
13 years 9 months ago
Unsupervised Learning and Interactive Jazz/Blues Improvisation
We present a new domain for unsupervised learning: automatically customizing the computer to a specific melodic performer by merely listening to them improvise. We also describe B...
Belinda Thom
AAAI
2000
13 years 9 months ago
O-Plan: A Web-Based AI Planning Agent
Austin Tate, Jeff Dalton, John Levine
AAAI
2000
13 years 9 months ago
On Pruning Techniques for Multi-Player Games
Maxn (Luckhardt and Irani, 1986) is the extension of the minimax backup rule to multi-player games. We have shown that only a limited version of alpha-beta pruning, shallow prunin...
Nathan R. Sturtevant, Richard E. Korf
AAAI
2000
13 years 9 months ago
The Blue Swarm
Daniel P. Stormont
AAAI
2000
13 years 9 months ago
Defining and Using Ideal Teammate and Opponent Agent Models
A common challenge for agents in multiagent systems is trying to predict what other agents are going to do in the future. Such knowledge can help an agent determine which of its c...
Peter Stone, Patrick Riley, Manuela M. Veloso
AAAI
2000
13 years 9 months ago
RealPlan: Decoupling Causal and Resource Reasoning in Planning
Recent work has demonstrated that treating resource reasoning separately from causal reasoning can lead to improved planning performance and rational resource management where inc...
Biplav Srivastava
AAAI
2000
13 years 9 months ago
Using Auxiliary Variables and Implied Constraints to Model Non-Binary Problems
We perform an extensive theoretical and empirical analysis of the use of auxiliary variables and implied constraints in modelling a class of non-binary constraint satisfaction pro...
Barbara M. Smith, Kostas Stergiou, Toby Walsh
AAAI
2000
13 years 9 months ago
Visual Event Classification via Force Dynamics
This paper presents an implemented system, called LEONARD, that classifies simple spatial motion events, such as pick up and put down, from video input. Unlike previous systems th...
Jeffrey Mark Siskind