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29
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ISCA
1998
IEEE
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ISCA 1998
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Multi-Level Texture Caching for 3D Graphics Hardware
14 years 4 months ago
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www.princeton.edu
Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...
Michael Cox, Narendra Bhandri, Michael Shantz
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